Somewhere... sometime... a world is ending... 
      As civilization grew, enourmous cities began piling up upon themselves, creating hundreds of layers of living quarters as well as mountains of waste.
      But a single garbage-compactor robot found something special deep inside the undercity - a Green Hope.


✦ Controls ✦

Press SPACE to start or stop moving.
Hold SPACE while walking over trash piles to create and/or enlarge trash ball.
Press SPACE while rolling a ball to launch it.

Falling on big enough trash ball will make you ride it.
Press SPACE to jump off from the ball.

Press SPACE 6 TIMES in quick succession to restart from last checkpoint.

 

✦ Credits ✦

Wolfire ✦ lead, game designer, programmer, level designer

Mell ✦ programmer

Siv ✦ pixel artist, animator

SerafimaLoisen ✦ pixel artist

eeryringo ✦ pixel artist, animator

kirshtald ✦ sound designer

 

✦ About ✦

The game was made in about a week for 1-Button Jam 2024 (23.11.2024 - 04.12.2024).

 

 It is advised to play a desktop version of the game, since browser one may behave upredictably.

 

Enjoy the game!

Download

Download
GreenHopeV1_EXE.zip 14 MB

Comments

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(+1)

Neat puzzles, but absolutely loved the pixel art!!

(1 edit)

Thanks! Be sure to check out our artists profiles, if you wish to see more!

(2 edits) (+1)(-1)

I'd like some ambience; I enjoyed the atmosphere and lonely feeling, but I felt it could be a lot stronger if it had some ambient music.

I think the puzzles are pretty good for a game of this caliblre, although you do end up having to wait around a lot for the slow character which was tedious for me.

I like the art; Overall, the asthetic left me wanting more.

Thank you sincerely for the review.

At the time idea of adding music did not seem that good, since the music could be very much a "hit or miss" addition so we did not risk it. Jams time limit hit this aspect the hardest, since given time something fitting could have been found.

And as for the character speed - it was a balancing act between ball increase size, level size, field of view size... lots of sizes. Sacrifices had to be made and it is admitedly still an issue.

Hope this might explain the weirdness in these aspects and again, thanks for the feedback.

(3 edits) (+1)

For reference I think your game is great (it was one of my favourites out of the jam), I wouldn't give criticism otherwise.
Late reply, but better late than never.